Created all icicle meshes and animations for the ice bridge with Blender and Zbrush. Created Textures through Substance painter. Built destructible meshes through Houdini and created all particle FX for casting FX and Icicle creation. Gameplay system was created by Technical Designer Robert Gaither.
Casting FX
Bridge Collapse
Material Demo
Material Demo 02
Creating geocache animations through sculpting and shape keys in Blender.
Testing Geocache animations in Engine