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Conan Exiles - Exploding Jars VFX

Worked on some timed exploding jars for exiles. Oil liquid explosions were done through Vertex animation Textures in Houdini as well as the ground fire. Timed fire simulations were done in EmberGen and other textures for the oil slicks were done in Substance designer. Thanks to Dan Enright for the game design logic for the jars. Gameplay footage courtesy of Gamers-Region

Gameplay Result

Oil decal Fire Density test

Six-Axis Decal spawn system I made to handle proper decal projection on multiple axes.

Exploding jar test for flame intervals to explosion with decal spawn and dissolve.