Worked on some timed exploding jars for exiles. Oil liquid explosions were done through Vertex animation Textures in Houdini as well as the ground fire. Timed fire simulations were done in EmberGen and other textures for the oil slicks were done in Substance designer. Thanks to Dan Enright for the game design logic for the jars. Gameplay footage courtesy of Gamers-Region https://youtu.be/3gTjGqZN-fc