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DoubleJump Academy Workshop - Real-Time VFX for Games

We are going to dive head first into this course by treating it like a real game production. ‍

You will be given a project that already has gameplay logic, the Hero character, the main prop, an environment, the cinematic blockouts and temporary placeholder VFX. Then you will be briefed on the Lore of the game and the VFX tasks needed for this EPIC hero moment.

We will move through each week in a way that will help you stay focused, build your morale, allow you to maintain consistency in Art Direction through iterative asset creation techniques and keep you on track to ship on time with High-End AAA level quality.

This course will give you the understanding you need to collaborate with multiple disciplines in a production environment by navigating Blueprints for gameplay logic, Animation Montages, Level Sequences for both gameplay and cinematics, 3D prop mesh and material manipulation, advanced Niagara systems with Houdini, Blueprint and Sequencer integration and experience with building tools and advanced asset creation pipelines in industry software like Houdini, Substance Designer and EmberGen. This course is loaded with content and has everything you will need to become a Real-Time VFX Wizard and help you enjoy a long career in the Video Game Industry!

Workshop Trailer

Week by Week detailed breakdown for content covered in the course