This scene was a really fun challenge and I enjoyed working with fellow VFX Artists Svetlana Detkova and Will Jennett on this scene. I worked with Plan A and Ruckus Dev in collaboration with the developers of DAH2, Black Forest Games, to bring this scene to life with VFX elements and sequencer animation. - Responsible for all FX Assets placement and sequencer animation (Except for the Laser Blaster FX) - Created assets, materials and particle systems for additional sparks, smoke, fire and explosions ground fog and environmental fog I was in charge of VFX supervision for multiple cutscenes and Gameplay VFX on the project with a small but talented team of 3 additional VFX artists. Original Gameplay capture by Gamer's Little Playground. You can find the full video of all cutscenes on their channel here: https://youtu.be/KZBmxkoF1PE