Created lightning VFX with multiple different impact types based on physical materials. Gameplay system implementation was done by Dan Enright.
Unique Lightning Impact FX (Not all shown) were: Dirt, Glass, Wood, Sand, Water, Snow, Rock, Stone, Metal, NPC.
Casting FX
Dirt Impacts
NPC Strikes
Crawling Sky Lightning
Water Impacts
Sand Impacts
Snow Impacts
Stone and Rock Impacts
Wood Impacts
Impact Tests